Why Mega Man Battle Network Games Were Instant Classics
At the dawn of the 21st century, the state of mega man the franchise was becoming blurred. Classic mega man had run its course for the time being, and the X the games were to end at X5 in 2000, then X6 in 2001. Another Mega Man Legends the sequel was not in the cards, so the mega man series suddenly had a huge opening for new projects. the Mega Man Zero the series would not be announced until 2002, while the X games continued to plug into PlayStation consoles, there seemed to be a considerable number mega man drought for Nintendo consoles.
It changed when Mega Man Battle Network was announced in August 2000. The game would become a Game Boy Advance launch title in Japan on March 21, 2001, and a North American release would follow later that year. This was to capitalize on the current Pokemon enthusiasm while offering a new vision of mega man franchise. Battle Network was quickly joined on the GBA by Mega Man Zeroand both series wore the mega man franchise for the next five years. Although the first Mega Man Battle Network was rough around the edges, its ideas were stellar, and fans were rewarded with a unique series that went on to inspire its own action RPG subgenre.
Mega Man Battle Network offered a whole new experience
the Mega Man Battle Network the games are a series of action RPGs that combine classic dungeon crawling with twitch-based mega man fighting game on a 6 by 3 grid. Players and enemies could move in real time, using different attacks to damage each other and affect the tiles themselves. Players also had access to Battle Chips which functioned as a deck of cards built throughout the game. The player’s chip collection in the first Battle Network could already get pretty big, and by the end of the six-game streak there were over a thousand individual Battle Chips. Later games had crossover content with the Hideo Kojima GBA series Boktaiwhich was unfortunately cut in the English version of BN6. Combined with the various forms that MegaMan.EXE has acquired over the course of the series, as well as other playable characters, the Battle Network the games had a staggering amount of content.
The statement that Mega Man Battle Network was positioned to compete Pokemon was not an empty threat. From the start, the Battle Network The series is equipped with a competitive multiplayer mode. Players could match their Battle Chips against each other, wager chips on battles, and trade them. A few episodes later, the series also copied the mainline two-version release format Pokemon securities. An anime, most of which was dubbed, loosely adapted the stories of several Battle Network titles, and a surprisingly good manga series made their way through all six episodes. There were even derivative games for it mega man parallel series, several of which never made it out of Japan.
Battle Network has reinvented the world of Mega Man
Mega Man Battle Network was a smash hit, and while its experimental gameplay played a big role, its world and characters were perhaps even more important. the Battle Network the games take place in an alternate timeline of the other mega man securities. In this timeline, Dr. Light, who instead calls himself Dr. Tadashi Hikari, majored in computer science instead of robotics and created an advanced form of the Internet. This resulted in the creation of an entire dimension entirely in cyberspace, in which living programs can be found. Some of them are viruses, but other NetNavis belong to human operators who use them to perform various digital functions.
Pretty much every classic mega man character, alongside a few Mega Man X characters, was redesigned and inserted somewhere in this franchise with a human partner. Protagonists MegaMan.EXE and Lan Hikari are just the tip of the iceberg. These designs have received praise from fans and contribute to the excellent design art of the entire series. Diligent players better get used to seeing them, as they all fight hard when challenged as bonus bosses. the Mega Man Battle Network the series gave way to the Mega Man Star Force games on DS, after which the Battle Chip style of play was dropped. Fan projects and some games like A stone’s throw from Eden kept Battle Networkspirit alive, and fans would love nothing more than to see the next Heritage Collection tackle the Mega Man Battle Network Games.
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